WWE 2K22:Patch auf Version 1.06 ausgerollt [inkl. Patchnotes]

Im Verlauf des gestrigen Tages wurde der, dringend benötigte, Patch 1.06 auf allen Systemen ausgerollt:

 

 

Ersten Spielern zufolge scheint sich nicht viel an den Problemen geändert zu haben (u.a. Spielastürze in Verbindung mit der Creation Suite).

Die genauen Patchnotes lauten wie folgt:

 

GENERAL

  • General stability and performance improvements
  • Various cutscene improvements for MyRise
  • Improved hair/CAS part interactions
  • Improved skin and eye shaders for various Superstars
  • Updated character likenesses of various Superstars
  • Improved texture blending and materials on 100s of hair models
  • Changed the maximum number of favorite creators to 50
  • Implemented criteria for nWo standalone bonus content
  • Improved memory management of large numbers of logos when navigating multiple game modes and menus
  • Increased array limit for logos to accommodate large numbers of downloaded logos
  • Added and removed NG tags to improve CAS part combinations
  • General hair updates and improvements
  • General tattoo updates and improvements

 

GAMEPLAY

  • Addressed reported concerns where enemies might take low or no damage in specific engagements
  • Various prop and arena interaction improvements
  • Various cage collision improvements
  • Improved superstar AI in special circumstances in tag matches
  • Improved dive attacks vs. ladders
  • Improved ladder dismounts
  • Improved Superstar ally interactions in tag team steel cage matches
  • Improved finisher reversals during run-ins
  • Updated pyro in some entrances
  • Improved logo/embossing interactions in Create a Championship
  • Addressed reported concerns related to poses and Superstar registration during some reversals
  • Improved interactions with steel steps when they are placed in the ring
  • Improved Superstar interactions with ropes
  • Addressed reported concerns related to Spear 2 attack while referee is close to defender
  • Improved elimination behavior in Royal Rumble
  • Improved taunt buffs and meter gain from Submission loops
  • Improved Royal Rumble elimination setups by AI
  • Improved Superstar AI in special circumstances in tag matches
  • Tuned downtime values for some moves
  • Tuned rollout recovery times
  • Increased difficulty of button mash pin kickout when more than two finishers have been received
  • Increased illegal tag team stun duration for long tag matches
  • Addressed reported concerns of exploits where certain finishers could not be reversed
  • Tuned homing for Sweet Chin Music 
  • Tuned elimination difficulty in Royal Rumble when less than 3 Superstars are in the ring
  • Tuned stun duration in relation to permadamage
  • Addressed reported concerns with Austin Theory’s finisher

 

ONLINE

  • General stability improvements
  • Addressed reported concerns with abandoned lobbies
  • Improved lobby performance with partial AI-populated matches
  • Addressed reported concerns with long (15+ match) online sessions
  • Improved performance of custom portraits in online lobbies

 

MyFACTION

  • Improved reward icon visibility for weekly Evo challenges
  • Addressed reported concerns regarding an exploit connected to weapon baiting in Faction Wars
  • Added MyFACTION nWo Standalone cards

 …plus much more.

 

Wie läuft das Spiel nun bei euch? Gibt es noch Abstürze oder neue Probleme? Diskutiert im Forum mit!

23. März 2022 - 8:53 Uhr | Adel E-Mail